VB6 Game Development
Someone asked on Stack Overflow:
I am developing a game in VB6 (plz don’t ask me why :) ).
The storyboard is ready and a rough implementation is underway.I am following a “pure-software-rendering” approach. (i.e. no DirectX, no openGL etc.)
Amongst many others, the following “serious” problems exist:
2D alpha transparency reqd. to implement overlays.
Parallax implementation to give depth-of-field illusion.
Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon).
Async sound play with absolute “near-zero-lag”.
Any ideas anyone. Please suggest any well documented library/ocx or sample-code.
Plz do suggest solutions with good performance and as little overhead as possible.Also, anyone who has developed any games,
and would be open to sharing her/his code would be highly appreciated.
(any well-acknowledged VB games whose source-code i can study??)
UPDATE: Here is a screen shot of GearHead Garage.
This picture ought to describe what i was attempting in words above… :)
(source: softwarepod.com)
I posted the following answer, which was chosen as the accepted answer and received 2 upvotes:
You may want to check out the Game Programming Wiki — it used to be “Lucky’s VB Game Site” (and we’re talking a LONG time ago) but all of the content (VB5/6 centric) moved to the Wiki with the addition of other languages.
It appears that much of the legacy VB6 content is still available on the site.
Originally posted on Stack Overflow — 2 upvotes (accepted answer). Licensed under CC BY-SA.
